{

version
	{
	number 6
	}
figureResFile :Runtime:Geometries:Saw!Vision:At the KCTC Beach:Lighthouse.obj
controlProp GoalCenterOfMass:1
	{

	}
controlProp CenterOfMass:1
	{

	}
actor BODY:1
	{

	}
actor Main_lighthouse:1
	{
	storageOffset 0 0 0
	geomHandlerGeom 13 Main_lighthouse  
	}
actor Light:1
	{
	storageOffset 0 0 0
	geomHandlerGeom 13 Light  
	}
actor Door:1
	{
	storageOffset 0 0 0
	geomHandlerGeom 13 Door  
	}
figureResFile :Runtime:Geometries:Saw!Vision:At the KCTC Beach:Lighthouse.obj

controlProp GoalCenterOfMass:1
	{
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controlProp CenterOfMass:1
	{
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		{
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		}
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	}

actor BODY:1
	{
	name    BODY
	on
	bend 1
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		{
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				parmNode Scale
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				parmNode yScale
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actor Main_lighthouse:1
	{
	name    Main_Lighthouse
	on
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		{
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			{
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			initValue -0.567
			hidden 1
			forceLimits 0
			min -100000
			max 100000
			trackingScale 0.004
			keys
				{
				static  1
				k  0  0
				}
			interpStyleLocked 0
			staticValue -0.567
			}
		}
	endPoint 0.000300407 3.447 0.566665
	origin 0 0 0.567
	orientation 0 0 0
	displayOrigin		0
	displayMode USEPARENT
	customMaterial	0
	locked 0
	backfaceCull 0
	visibleInReflections 1
	visibleInRender 1
	displacementBounds 0
	shadingRate 0.2
	smoothPolys 1
	}

actor Light:1
	{
	name    Light
	on
	bend 0
	dynamicsLock		0
	hidden		0
	addToMenu	1
	castsShadow		1
	includeInDepthCue		1
	useZBuffer		1
	parent Main_lighthouse:1
	creaseAngle 80
	channels
		{
		xOffsetA OriginX
			{
			name originX
			initValue 0.000300407
			hidden 1
			forceLimits 0
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			max 100000
			trackingScale 0.004
			keys
				{
				static  1
				k  0  0
				}
			interpStyleLocked 0
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		yOffsetA OriginY
			{
			name originY
			initValue 3.447
			hidden 1
			forceLimits 0
			min -100000
			max 100000
			trackingScale 0.004
			keys
				{
				static  1
				k  0  0
				}
			interpStyleLocked 0
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		zOffsetA OriginZ
			{
			name originZ
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			max 100000
			trackingScale 0.004
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				{
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			}
		rotateY yRotate
			{
			name turn
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			max 100000
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				{
				static  0
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				}
			interpStyleLocked 0
			}
		rotateZ zRotate
			{
			name zrot
			initValue 0
			hidden 1
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			max 100000
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			keys
				{
				static  0
				k  0  0
				}
			interpStyleLocked 0
			}
		rotateX xRotate
			{
			name xrot
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			hidden 1
			forceLimits 0
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			max 100000
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				{
				static  0
				k  0  0
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		scale Scale
			{
			name scale
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			keys
				{
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			keys
				{
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			interpStyleLocked 0
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		scaleY yScale
			{
			name yScale
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			keys
				{
				static  0
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			interpStyleLocked 0
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		scaleZ zScale
			{
			name zScale
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			max 100000
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			keys
				{
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			name xtran
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				{
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			{
			name ytran
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				{
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		translateZ zTran
			{
			name ztran
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				{
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			{
			name xOffB
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			max 100000
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			keys
				{
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				}
			interpStyleLocked 0
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			{
			name yOffB
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			max 100000
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				{
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			{
			name zOffB
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			max 100000
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			keys
				{
				static  1
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				}
			interpStyleLocked 0
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			name bone_1:1_smooY
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				{
				static  0
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				}
			interpStyleLocked 0
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			otherActor Main_lighthouse:1
			calcWeights
			}
		jointX jointx
			{
			name jointx
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			max 100000
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			keys
				{
				static  0
				k  0  0
				}
			interpStyleLocked 0
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			otherActor Main_lighthouse:1
			matrixActor NULL
			center 0.000300407 3.447 0.566665
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			calcWeights
			}
		jointZ jointz
			{
			name jointz
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			max 100000
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			keys
				{
				static  0
				k  0  0
				}
			interpStyleLocked 0
			algorithm 0
			angles 235 135 45 315
			otherActor Main_lighthouse:1
			matrixActor NULL
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			}
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			{
			name twisty
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			max 100000
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			keys
				{
				static  0
				k  0  0
				}
			interpStyleLocked 0
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			otherActor Main_lighthouse:1
			matrixActor NULL
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			endPt 4.7127
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			}
		}
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	orientation 0 0 0
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	customMaterial	0
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	backfaceCull 0
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	visibleInRender 1
	displacementBounds 0
	shadingRate 0.2
	smoothPolys 1
	}

actor Door:1
	{
	name    door
	on
	bend 0
	dynamicsLock		0
	hidden		0
	addToMenu	1
	castsShadow		1
	includeInDepthCue		1
	useZBuffer		1
	parent Main_lighthouse:1
	creaseAngle 80
	channels
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			name originX
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			max 100000
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				{
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			interpStyleLocked 0
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				{
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			{
			name Open/Close
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				{
				static  0
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			{
			name zrot
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			max 100000
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				{
				static  0
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				}
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				{
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			name scale
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				{
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			name yScale
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				{
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			{
			name zScale
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				{
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			name xtran
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			max 100000
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			keys
				{
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			name ytran
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			max 100000
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				{
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			{
			name ztran
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			max 100000
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				{
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			{
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				{
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			{
			name yOffB
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			keys
				{
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			{
			name zOffB
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			max 100000
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			keys
				{
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			{
			name bone_1:1_smooY
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			max 100000
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				{
				static  0
				k  0  0
				}
			interpStyleLocked 0
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			otherActor Main_lighthouse:1
			calcWeights
			}
		jointX jointx
			{
			name jointx
			initValue 0
			hidden 1
			forceLimits 0
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			max 100000
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			keys
				{
				static  0
				k  0  0
				}
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			otherActor Main_lighthouse:1
			matrixActor NULL
			center -0.238058 0.0043558 -1.40376
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			calcWeights
			}
		jointZ jointz
			{
			name jointz
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			hidden 1
			forceLimits 0
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			max 100000
			trackingScale 1
			keys
				{
				static  0
				k  0  0
				}
			interpStyleLocked 0
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			angles 235 135 45 315
			otherActor Main_lighthouse:1
			matrixActor NULL
			center -0.238058 0.0043558 -1.40376
			algorithm 0
			doBulge 0
			jointMult 1
			calcWeights
			}
		twistY twisty
			{
			name twisty
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			hidden 1
			forceLimits 0
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			max 100000
			trackingScale 1
			keys
				{
				static  0
				k  0  0
				}
			interpStyleLocked 0
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			otherActor Main_lighthouse:1
			matrixActor NULL
			center -0.238058 0.0043558 -1.40376
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			endPt 0.850535
			calcWeights
			}
		}
	endPoint -0.238712 0.863 -1.41303
	origin -0.238058 0.0043558 -1.40376
	orientation 0 0 0
	displayOrigin		0
	displayMode USEPARENT
	customMaterial	0
	locked 0
	backfaceCull 0
	visibleInReflections 1
	visibleInRender 1
	displacementBounds 0
	shadingRate 0.2
	smoothPolys 1
	}

figure 
	{
	name    Lighthouse
	root    BODY:1
	addChild    GoalCenterOfMass:1 
			 BODY:1
	addChild    CenterOfMass:1 
			 GoalCenterOfMass:1
	addChild    Main_lighthouse:1 
			 BODY:1
	addChild    Light:1 
			 Main_lighthouse:1
	addChild    Door:1 
			 Main_lighthouse:1
	displayOn 1 
	weld    Light:1  
			 Main_lighthouse:1
	weld    Door:1  
			 Main_lighthouse:1
	allowsBending 1 
	figureType 0 
	origFigureType 0 
	canonType 8 
	conforming 0
	material Bricks
		{
		KdColor 1 1 1 1 
		KaColor 0 0 0 0 
		KsColor 0 0 0 1 
		TextureColor 1 1 1 1 
		NsExponent 0.01 
		tMin 0 
		tMax 0 
		tExpo 0 
		bumpStrength 1 
		ksIgnoreTexture 0 
		reflectThruLights 0 
		reflectThruKd 0 
		textureMap ":Runtime:textures:Saw!Vision:Beacon Beach Pier:BricksBasic.jpg"
 				0 0 
		bumpMap NO_MAP
		reflectionMap NO_MAP
		transparencyMap NO_MAP
		ReflectionColor 1 1 1 0 
		reflectionStrength 1 
		shaderTree
			{
			node "poser" "PoserSurface"
				{
				name "PoserSurface"
				pos 10 10
				showPreview 1
				nodeInput "Diffuse_Color"
					{
					name "Diffuse_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node "Image_Map"
					file "" 
					}
				nodeInput "Diffuse_Value"
					{
					name "Diffuse_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Color"
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					name "Specular_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Value"
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					name "Specular_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Roughness"
					{
					name "Highlight_Size"
					value 100 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Color"
					{
					name "Ambient_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Value"
					{
					name "Ambient_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Max"
					{
					name "Transparency"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Min"
					{
					name "Transparency_Edge"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Falloff"
					{
					name "Transparency_Falloff"
					value 0 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Color"
					{
					name "Translucence_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Value"
					{
					name "Translucence_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Color"
					{
					name "Reflection_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Value"
					{
					name "Reflection_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Color"
					{
					name "Refraction_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Value"
					{
					name "Refraction_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Bump"
					{
					name "Bump"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Displacement"
					{
					name "Displacement"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateDiffuse"
					{
					name "Alternate_Diffuse"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateSpecular"
					{
					name "Alternate_Specular"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionLiteMult"
					{
					name "Reflection_Lite_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionKdMult"
					{
					name "Reflection_Kd_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Gradient_Bump"
					{
					name "Gradient_Bump"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ShadowCatchOnly"
					{
					name "Shadow_Catch_Only"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ToonID"
					{
					name "ToonID"
					value 7 0 32768
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Normals_Forward"
					{
					name "Normals_Forward"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			node "image_map" "Image_Map"
				{
				name "Image_Map"
				pos 233 30
				nodeInput "Image_Source"
					{
					name "Image_Source"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file ":Runtime:textures:Saw!Vision:Beacon Beach Pier:BricksBasic.jpg" 
					}
				nodeInput "Auto_Fit"
					{
					name "Auto_Fit"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Scale"
					{
					name "U_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Scale"
					{
					name "V_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Offset"
					{
					name "U_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Offset"
					{
					name "V_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Coords"
					{
					name "Texture_Coords"
					value 1 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Image_Mapped"
					{
					name "Image_Mapped"
					value 4 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Background"
					{
					name "Background"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Global_Coordinates"
					{
					name "Global_Coordinates"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_U"
					{
					name "Mirror_U"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_V"
					{
					name "Mirror_V"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Strength"
					{
					name "Texture_Strength"
					value 1 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			}
		}
	material RedRoofs
		{
		KdColor 1 1 1 1 
		KaColor 0 0 0 0 
		KsColor 0 0 0 1 
		TextureColor 1 1 1 1 
		NsExponent 0.01 
		tMin 0 
		tMax 0 
		tExpo 0 
		bumpStrength 1 
		ksIgnoreTexture 0 
		reflectThruLights 0 
		reflectThruKd 0 
		textureMap ":Runtime:textures:Saw!Vision:Beacon Beach Pier:roofsred.jpg"
 				0 0 
		bumpMap NO_MAP
		reflectionMap NO_MAP
		transparencyMap NO_MAP
		ReflectionColor 1 1 1 0 
		reflectionStrength 1 
		shaderTree
			{
			node "poser" "PoserSurface"
				{
				name "PoserSurface"
				pos 10 10
				showPreview 1
				nodeInput "Diffuse_Color"
					{
					name "Diffuse_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node "Image_Map"
					file "" 
					}
				nodeInput "Diffuse_Value"
					{
					name "Diffuse_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Color"
					{
					name "Specular_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Value"
					{
					name "Specular_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Roughness"
					{
					name "Highlight_Size"
					value 100 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Color"
					{
					name "Ambient_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Value"
					{
					name "Ambient_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Max"
					{
					name "Transparency"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Min"
					{
					name "Transparency_Edge"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Falloff"
					{
					name "Transparency_Falloff"
					value 0 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Color"
					{
					name "Translucence_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Value"
					{
					name "Translucence_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Color"
					{
					name "Reflection_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Value"
					{
					name "Reflection_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Color"
					{
					name "Refraction_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Value"
					{
					name "Refraction_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Bump"
					{
					name "Bump"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Displacement"
					{
					name "Displacement"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateDiffuse"
					{
					name "Alternate_Diffuse"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateSpecular"
					{
					name "Alternate_Specular"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionLiteMult"
					{
					name "Reflection_Lite_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionKdMult"
					{
					name "Reflection_Kd_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Gradient_Bump"
					{
					name "Gradient_Bump"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ShadowCatchOnly"
					{
					name "Shadow_Catch_Only"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ToonID"
					{
					name "ToonID"
					value 8 0 32768
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Normals_Forward"
					{
					name "Normals_Forward"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			node "image_map" "Image_Map"
				{
				name "Image_Map"
				pos 240 40
				nodeInput "Image_Source"
					{
					name "Image_Source"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file ":Runtime:textures:Saw!Vision:Beacon Beach Pier:roofsred.jpg" 
					}
				nodeInput "Auto_Fit"
					{
					name "Auto_Fit"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Scale"
					{
					name "U_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Scale"
					{
					name "V_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Offset"
					{
					name "U_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Offset"
					{
					name "V_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Coords"
					{
					name "Texture_Coords"
					value 1 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Image_Mapped"
					{
					name "Image_Mapped"
					value 4 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Background"
					{
					name "Background"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Global_Coordinates"
					{
					name "Global_Coordinates"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_U"
					{
					name "Mirror_U"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_V"
					{
					name "Mirror_V"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Strength"
					{
					name "Texture_Strength"
					value 1 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			}
		}
	material Glass
		{
		KdColor 0.501961 0.501961 0.501961 1 
		KaColor 0 0 0 0 
		KsColor 1 1 1 1 
		TextureColor 1 1 1 1 
		NsExponent 10 
		tMin 0 
		tMax 0.75 
		tExpo 0 
		bumpStrength 1 
		ksIgnoreTexture 0 
		reflectThruLights 0 
		reflectThruKd 0 
		textureMap NO_MAP
		bumpMap NO_MAP
		reflectionMap NO_MAP
		transparencyMap NO_MAP
		ReflectionColor 1 1 1 1 
		reflectionStrength 1 
		shaderTree
			{
			node "poser" "PoserSurface"
				{
				name "PoserSurface"
				pos 10 10
				showPreview 1
				nodeInput "Diffuse_Color"
					{
					name "Diffuse_Color"
					value 0.501961 0.501961 0.501961
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Diffuse_Value"
					{
					name "Diffuse_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Color"
					{
					name "Specular_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Value"
					{
					name "Specular_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Roughness"
					{
					name "Highlight_Size"
					value 0.1 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Color"
					{
					name "Ambient_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Value"
					{
					name "Ambient_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Max"
					{
					name "Transparency"
					value 0.75 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Min"
					{
					name "Transparency_Edge"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Falloff"
					{
					name "Transparency_Falloff"
					value 0 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Color"
					{
					name "Translucence_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Value"
					{
					name "Translucence_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Color"
					{
					name "Reflection_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Value"
					{
					name "Reflection_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Color"
					{
					name "Refraction_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Value"
					{
					name "Refraction_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Bump"
					{
					name "Bump"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Displacement"
					{
					name "Displacement"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateDiffuse"
					{
					name "Alternate_Diffuse"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateSpecular"
					{
					name "Alternate_Specular"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionLiteMult"
					{
					name "Reflection_Lite_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionKdMult"
					{
					name "Reflection_Kd_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Gradient_Bump"
					{
					name "Gradient_Bump"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ShadowCatchOnly"
					{
					name "Shadow_Catch_Only"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ToonID"
					{
					name "ToonID"
					value 9 0 32768
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Normals_Forward"
					{
					name "Normals_Forward"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			}
		}
	material Metal
		{
		KdColor 1 1 1 1 
		KaColor 0 0 0 0 
		KsColor 1 1 1 1 
		TextureColor 1 1 1 1 
		NsExponent 20 
		tMin 0 
		tMax 0 
		tExpo 0 
		bumpStrength 1 
		ksIgnoreTexture 0 
		reflectThruLights 0 
		reflectThruKd 0 
		textureMap ":Runtime:textures:Saw!Vision:Beacon Beach Pier:metal.jpg"
 				0 0 
		bumpMap NO_MAP
		reflectionMap NO_MAP
		transparencyMap NO_MAP
		ReflectionColor 1 1 1 0 
		reflectionStrength 1 
		shaderTree
			{
			node "poser" "PoserSurface"
				{
				name "PoserSurface"
				pos 10 10
				showPreview 1
				nodeInput "Diffuse_Color"
					{
					name "Diffuse_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node "Image_Map"
					file "" 
					}
				nodeInput "Diffuse_Value"
					{
					name "Diffuse_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Color"
					{
					name "Specular_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Value"
					{
					name "Specular_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Roughness"
					{
					name "Highlight_Size"
					value 0.05 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Color"
					{
					name "Ambient_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Value"
					{
					name "Ambient_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Max"
					{
					name "Transparency"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Min"
					{
					name "Transparency_Edge"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Falloff"
					{
					name "Transparency_Falloff"
					value 0 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Color"
					{
					name "Translucence_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Value"
					{
					name "Translucence_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Color"
					{
					name "Reflection_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Value"
					{
					name "Reflection_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Color"
					{
					name "Refraction_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Value"
					{
					name "Refraction_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Bump"
					{
					name "Bump"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Displacement"
					{
					name "Displacement"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateDiffuse"
					{
					name "Alternate_Diffuse"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateSpecular"
					{
					name "Alternate_Specular"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionLiteMult"
					{
					name "Reflection_Lite_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionKdMult"
					{
					name "Reflection_Kd_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Gradient_Bump"
					{
					name "Gradient_Bump"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ShadowCatchOnly"
					{
					name "Shadow_Catch_Only"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ToonID"
					{
					name "ToonID"
					value 10 0 32768
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Normals_Forward"
					{
					name "Normals_Forward"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			node "image_map" "Image_Map"
				{
				name "Image_Map"
				pos 238 39
				nodeInput "Image_Source"
					{
					name "Image_Source"
					value 2 2 2
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file ":Runtime:textures:Saw!Vision:Beacon Beach Pier:metal.jpg" 
					}
				nodeInput "Auto_Fit"
					{
					name "Auto_Fit"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Scale"
					{
					name "U_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Scale"
					{
					name "V_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Offset"
					{
					name "U_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Offset"
					{
					name "V_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Coords"
					{
					name "Texture_Coords"
					value 1 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Image_Mapped"
					{
					name "Image_Mapped"
					value 4 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Background"
					{
					name "Background"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Global_Coordinates"
					{
					name "Global_Coordinates"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_U"
					{
					name "Mirror_U"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_V"
					{
					name "Mirror_V"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Strength"
					{
					name "Texture_Strength"
					value 1 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			}
		}
	material Walkway
		{
		KdColor 1 1 1 1 
		KaColor 0 0 0 0 
		KsColor 0 0 0 0 
		TextureColor 1 1 1 1 
		NsExponent 0.01 
		tMin 0 
		tMax 0 
		tExpo 0 
		bumpStrength 1 
		ksIgnoreTexture 0 
		reflectThruLights 0 
		reflectThruKd 0 
		textureMap ":Runtime:textures:Saw!Vision:Beacon Beach Pier:metal.jpg"
 				0 0 
		bumpMap NO_MAP
		reflectionMap NO_MAP
		transparencyMap NO_MAP
		ReflectionColor 1 1 1 0 
		reflectionStrength 1 
		shaderTree
			{
			node "poser" "PoserSurface"
				{
				name "PoserSurface"
				pos 10 10
				showPreview 1
				nodeInput "Diffuse_Color"
					{
					name "Diffuse_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node "Image_Map"
					file "" 
					}
				nodeInput "Diffuse_Value"
					{
					name "Diffuse_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Color"
					{
					name "Specular_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Value"
					{
					name "Specular_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Roughness"
					{
					name "Highlight_Size"
					value 0 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Color"
					{
					name "Ambient_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Value"
					{
					name "Ambient_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Max"
					{
					name "Transparency"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Min"
					{
					name "Transparency_Edge"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Falloff"
					{
					name "Transparency_Falloff"
					value 0 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Color"
					{
					name "Translucence_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Value"
					{
					name "Translucence_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Color"
					{
					name "Reflection_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Value"
					{
					name "Reflection_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Color"
					{
					name "Refraction_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Value"
					{
					name "Refraction_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Bump"
					{
					name "Bump"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Displacement"
					{
					name "Displacement"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateDiffuse"
					{
					name "Alternate_Diffuse"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateSpecular"
					{
					name "Alternate_Specular"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionLiteMult"
					{
					name "Reflection_Lite_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionKdMult"
					{
					name "Reflection_Kd_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Gradient_Bump"
					{
					name "Gradient_Bump"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ShadowCatchOnly"
					{
					name "Shadow_Catch_Only"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ToonID"
					{
					name "ToonID"
					value 10 0 32768
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Normals_Forward"
					{
					name "Normals_Forward"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			node "image_map" "Image_Map"
				{
				name "Image_Map"
				pos 248 49
				nodeInput "Image_Source"
					{
					name "Image_Source"
					value 2 2 2
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file ":Runtime:textures:Saw!Vision:Beacon Beach Pier:metal.jpg" 
					}
				nodeInput "Auto_Fit"
					{
					name "Auto_Fit"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Scale"
					{
					name "U_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Scale"
					{
					name "V_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Offset"
					{
					name "U_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Offset"
					{
					name "V_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Coords"
					{
					name "Texture_Coords"
					value 1 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Image_Mapped"
					{
					name "Image_Mapped"
					value 4 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Background"
					{
					name "Background"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Global_Coordinates"
					{
					name "Global_Coordinates"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_U"
					{
					name "Mirror_U"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_V"
					{
					name "Mirror_V"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Strength"
					{
					name "Texture_Strength"
					value 1 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			}
		}
	material Lens
		{
		KdColor 1 1 1 1 
		KaColor 0 0 0 0 
		KsColor 1 1 1 1 
		TextureColor 1 1 1 1 
		NsExponent 100 
		tMin 0 
		tMax 0.5 
		tExpo 0 
		bumpStrength 1 
		ksIgnoreTexture 0 
		reflectThruLights 0 
		reflectThruKd 0 
		textureMap ":Runtime:textures:Saw!Vision:Beacon Beach Pier:rainbowblur1.jpg"
 				0 0 
		bumpMap NO_MAP
		reflectionMap NO_MAP
		transparencyMap NO_MAP
		ReflectionColor 1 1 1 1 
		reflectionStrength 1 
		shaderTree
			{
			node "poser" "PoserSurface"
				{
				name "PoserSurface"
				pos 10 10
				showPreview 1
				nodeInput "Diffuse_Color"
					{
					name "Diffuse_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node "Image_Map"
					file "" 
					}
				nodeInput "Diffuse_Value"
					{
					name "Diffuse_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Color"
					{
					name "Specular_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Value"
					{
					name "Specular_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Roughness"
					{
					name "Highlight_Size"
					value 0.01 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Color"
					{
					name "Ambient_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Value"
					{
					name "Ambient_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Max"
					{
					name "Transparency"
					value 0.5 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Min"
					{
					name "Transparency_Edge"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Falloff"
					{
					name "Transparency_Falloff"
					value 0 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Color"
					{
					name "Translucence_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Value"
					{
					name "Translucence_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Color"
					{
					name "Reflection_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Value"
					{
					name "Reflection_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Color"
					{
					name "Refraction_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Value"
					{
					name "Refraction_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Bump"
					{
					name "Bump"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Displacement"
					{
					name "Displacement"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateDiffuse"
					{
					name "Alternate_Diffuse"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateSpecular"
					{
					name "Alternate_Specular"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionLiteMult"
					{
					name "Reflection_Lite_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionKdMult"
					{
					name "Reflection_Kd_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Gradient_Bump"
					{
					name "Gradient_Bump"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ShadowCatchOnly"
					{
					name "Shadow_Catch_Only"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ToonID"
					{
					name "ToonID"
					value 12 0 32768
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Normals_Forward"
					{
					name "Normals_Forward"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			node "image_map" "Image_Map"
				{
				name "Image_Map"
				pos 241 34
				nodeInput "Image_Source"
					{
					name "Image_Source"
					value 3 3 3
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file ":Runtime:textures:Saw!Vision:Beacon Beach Pier:rainbowblur1.jpg" 
					}
				nodeInput "Auto_Fit"
					{
					name "Auto_Fit"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Scale"
					{
					name "U_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Scale"
					{
					name "V_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Offset"
					{
					name "U_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Offset"
					{
					name "V_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Coords"
					{
					name "Texture_Coords"
					value 1 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Image_Mapped"
					{
					name "Image_Mapped"
					value 4 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Background"
					{
					name "Background"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Global_Coordinates"
					{
					name "Global_Coordinates"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_U"
					{
					name "Mirror_U"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_V"
					{
					name "Mirror_V"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Strength"
					{
					name "Texture_Strength"
					value 1 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			}
		}
	material Door
		{
		KdColor 1 1 1 1 
		KaColor 0 0 0 0 
		KsColor 0 0 0 0 
		TextureColor 1 1 1 1 
		NsExponent 0.01 
		tMin 0 
		tMax 0 
		tExpo 0 
		bumpStrength 1 
		ksIgnoreTexture 0 
		reflectThruLights 0 
		reflectThruKd 0 
		textureMap ":Runtime:textures:Saw!Vision:Beacon Beach Pier:Door.jpg"
 				0 0 
		bumpMap NO_MAP
		reflectionMap NO_MAP
		transparencyMap NO_MAP
		ReflectionColor 1 1 1 0 
		reflectionStrength 1 
		shaderTree
			{
			node "poser" "PoserSurface"
				{
				name "PoserSurface"
				pos 10 10
				showPreview 1
				nodeInput "Diffuse_Color"
					{
					name "Diffuse_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node "Image_Map"
					file "" 
					}
				nodeInput "Diffuse_Value"
					{
					name "Diffuse_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Color"
					{
					name "Specular_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Value"
					{
					name "Specular_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Roughness"
					{
					name "Highlight_Size"
					value 0 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Color"
					{
					name "Ambient_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Value"
					{
					name "Ambient_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Max"
					{
					name "Transparency"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Min"
					{
					name "Transparency_Edge"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Falloff"
					{
					name "Transparency_Falloff"
					value 0 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Color"
					{
					name "Translucence_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Value"
					{
					name "Translucence_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Color"
					{
					name "Reflection_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Value"
					{
					name "Reflection_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Color"
					{
					name "Refraction_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Value"
					{
					name "Refraction_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Bump"
					{
					name "Bump"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Displacement"
					{
					name "Displacement"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateDiffuse"
					{
					name "Alternate_Diffuse"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateSpecular"
					{
					name "Alternate_Specular"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionLiteMult"
					{
					name "Reflection_Lite_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionKdMult"
					{
					name "Reflection_Kd_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Gradient_Bump"
					{
					name "Gradient_Bump"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ShadowCatchOnly"
					{
					name "Shadow_Catch_Only"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ToonID"
					{
					name "ToonID"
					value 13 0 32768
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Normals_Forward"
					{
					name "Normals_Forward"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			node "image_map" "Image_Map"
				{
				name "Image_Map"
				pos 235 36
				nodeInput "Image_Source"
					{
					name "Image_Source"
					value 4 4 4
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file ":Runtime:textures:Saw!Vision:Beacon Beach Pier:Door.jpg" 
					}
				nodeInput "Auto_Fit"
					{
					name "Auto_Fit"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Scale"
					{
					name "U_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Scale"
					{
					name "V_Scale"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "U_Offset"
					{
					name "U_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "V_Offset"
					{
					name "V_Offset"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Coords"
					{
					name "Texture_Coords"
					value 1 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Image_Mapped"
					{
					name "Image_Mapped"
					value 4 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Background"
					{
					name "Background"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Global_Coordinates"
					{
					name "Global_Coordinates"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_U"
					{
					name "Mirror_U"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Mirror_V"
					{
					name "Mirror_V"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Texture_Strength"
					{
					name "Texture_Strength"
					value 1 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			}
		}
	material Preview
		{
		KdColor 0.023896 0.639088 0.349651 1 
		KaColor 0 0 0 1 
		KsColor 0.0504715 0.166625 0.109561 1 
		TextureColor 1 1 1 1 
		NsExponent 30 
		tMin 0 
		tMax 0 
		tExpo 0.6 
		bumpStrength 1 
		ksIgnoreTexture 0 
		reflectThruLights 1 
		reflectThruKd 0 
		textureMap NO_MAP
		bumpMap NO_MAP
		reflectionMap NO_MAP
		transparencyMap NO_MAP
		ReflectionColor 1 1 1 1 
		reflectionStrength 1 
		shaderTree
			{
			node "poser" "PoserSurface"
				{
				name "PoserSurface"
				pos 10 10
				showPreview 1
				nodeInput "Diffuse_Color"
					{
					name "Diffuse_Color"
					value 0.023896 0.639088 0.349651
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Diffuse_Value"
					{
					name "Diffuse_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Color"
					{
					name "Specular_Color"
					value 0.0504715 0.166625 0.109561
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Highlight_Value"
					{
					name "Specular_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Roughness"
					{
					name "Highlight_Size"
					value 0.0333333 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Color"
					{
					name "Ambient_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Ambient_Value"
					{
					name "Ambient_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Max"
					{
					name "Transparency"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Min"
					{
					name "Transparency_Edge"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Transparency_Falloff"
					{
					name "Transparency_Falloff"
					value 0.6 0 100
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Color"
					{
					name "Translucence_Color"
					value 0 0 0
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Translucence_Value"
					{
					name "Translucence_Value"
					value 0 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Color"
					{
					name "Reflection_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Reflection_Value"
					{
					name "Reflection_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Color"
					{
					name "Refraction_Color"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Refraction_Value"
					{
					name "Refraction_Value"
					value 1 0 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Bump"
					{
					name "Bump"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Displacement"
					{
					name "Displacement"
					value 1 -10 10
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateDiffuse"
					{
					name "Alternate_Diffuse"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "AlternateSpecular"
					{
					name "Alternate_Specular"
					value 1 1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionLiteMult"
					{
					name "Reflection_Lite_Mult"
					value 1 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ReflectionKdMult"
					{
					name "Reflection_Kd_Mult"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Gradient_Bump"
					{
					name "Gradient_Bump"
					value 1 -1 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ShadowCatchOnly"
					{
					name "Shadow_Catch_Only"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "ToonID"
					{
					name "ToonID"
					value 14 0 32768
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				nodeInput "Normals_Forward"
					{
					name "Normals_Forward"
					value 0 0 1
					parmR NO_PARM
					parmG NO_PARM
					parmB NO_PARM
					node NO_NODE
					file "" 
					}
				}
			}
		}
	displayMode USEPARENT
	locked 0
	}
	setGeomHandlerOffset 0 0.3487 0
}
